//==============================================================================
// Cabrakan_anim.txt
//==============================================================================


                           ____________________________________
                          |                                    |
                          |      CREATED by WOLLIEWOLTAZ       |
                          |____________________________________|
//==============================================================================
//==============================================================================
//Particle Attachments:
//==============================================================================
//==============================================================================
define BirthSFX
{
   set hotspot
   {
      version
      {
         Visualparticle SFX N Myth Unit Birth Effect
      }
   }
}
//==============================================================================
define Glow
{
   set hotspot
   {
      version
      {
         Visualparticle SFX X Lampades torch
      }
   }
}
//==============================================================================
//==============================================================================
//VisualGranny:
//==============================================================================
//==============================================================================
anim Birth
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				VisualGranny Cabrakan_birth
				Connect ATTACHPOINT BirthSFX hotspot
				Length 2.5
	 }
      }
   }
}
//==============================================================================
anim Idle
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				VisualGranny Cabrakan_idle
	 }
      }
   }
}
//==============================================================================
anim Walk
{
   SetSelector
   {
      set hotspot
      {
         version
         {
			        VisualGranny Cabrakan_runA
         }
			version
         {
			        VisualGranny Cabrakan_runB
         }
      }
   }
}
//==============================================================================
anim Bored
{
   SetSelector
   {
      set hotspot
      {
         version
         {
			        VisualGranny Cabrakan_boredA
         }
			version
         {
			        VisualGranny Cabrakan_boredB
         }
			version
         {
			        VisualGranny Cabrakan_boredC
         }
			version
         {
			        VisualGranny Cabrakan2_boredD
                                Connect face Glow hotspot
         }
			version
         {
			        VisualGranny Cabrakan_taunt
         }
			version
         {
			        VisualGranny Cabrakan_laugh
				tag SpecificSoundSet 0.05 false CabrakanLaugh checkVisible
         }
			version
         {
			        VisualGranny Cabrakan2_dance
         }
      }
   }
}
//==============================================================================
anim Attack
{
   SetSelector
   {
VariationLogic
      set hotspot
      {
         version
         {
				VisualGranny Cabrakan_attackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.50 true   
               tag SpecificSoundSet 0.30 false CabrakanAttackSFX checkVisible
	       Length 1.20
//-- end auto generated section
		
         }
			version
         {
				VisualGranny Cabrakan_attackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.50 true   
               tag SpecificSoundSet 0.30 false CabrakanAttackSFX checkVisible
	       Length 1.20
//-- end auto generated section
         
	 }
			version
         {
				VisualGranny Cabrakan_attackC
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.50 true   
               tag SpecificSoundSet 0.30 false CabrakanAttackSFX checkVisible
	       Length 1.20
//-- end auto generated section
         
	 }
			version
         {
				VisualGranny Cabrakan_attackD
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.50 true   
               tag SpecificSoundSet 0.30 false CabrakanAttackSFX checkVisible
	       Length 1.20
//-- end auto generated section
         
	 }
			version
         {
				VisualGranny Cabrakan_attackE
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.50 true   
               tag SpecificSoundSet 0.30 false CabrakanAttackSFX checkVisible
	       Length 1.20
//-- end auto generated section
         
	 }
      }
   }
}
//==============================================================================
anim Death
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				VisualGranny Cabrakan_death
	 }
      }
   }
}
//==============================================================================
anim Flail
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				VisualGranny Cabrakan_flail
	 }
      }
   }
}
//==============================================================================
anim Charging
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				VisualGranny Cabrakan_charge
//-- auto generated by the bang animation tool
//-- do not hand edit these values
	       tag Attack 0.15 true
               tag Attack 0.40 true
	       tag Attack 0.65 true
	       tag Attack 0.90 true
	       tag SpecificSoundSet 0.10 false CabrakanChargeSFX checkVisible
	       tag SpecificSoundSet 0.35 false CabrakanChargeSFX checkVisible
	       tag SpecificSoundSet 0.60 false CabrakanChargeSFX checkVisible
	       tag SpecificSoundSet 0.85 false CabrakanChargeSFX checkVisible
	       Length 1.50
//-- end auto generated section
		
         }
      }
   }
}
//==============================================================================
anim Gore
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				VisualGranny Cabrakan_Gore
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.35 true   
               tag SpecificSoundSet 0.35 false CabrakanGoreSFX checkVisible
//-- end auto generated section
		
         }
      }
   }
}